CMI 233 Light, Shade, Render
This course will explore the theory and practice of 3D lighting and rendering methodologies. Techniques covered will implement cameras, lighting sources, textures, surface-mapping and algorithmic rendering to produce stylized and photo realistic images. Topics covered will include direct and indirect lighting, shaders that simulate physical substances and effects, rendering multiple passes and simulating physical lens effects. Prerequisite(s): CMI 260, CMI 280, or Consent of Instructor. Restricted to: Main campus only. Restricted to DFM, ANVE majors.